//
// Created by 吴喆 on 2020/3/25.
//

#include "NPC.h"

NPC::NPC(const Scene *scene, DIRECTION direction) : Playable(scene, direction) {
    objectType = OBJECT_TYPE::NPC;
}

void NPC::init() {
    initGameObject();
    initBox();
    initSensorField();
    initNPCStateMachine();
}

void NPC::update() {
    Playable::update();

}